Bioshock 2: Take Two takes its name literally
February 11, 2010
Did Bioshock need a sequel?
No, said the fans, who enjoyed Bioshock well enough.
No, said the critics, who thought it was self-contained.
Yes, said Take Two, because money is sexually arousing.
And that is why we’re here, at Bioshock 2, the Big Daddiest Bioshock of them all. It’s not awful. It might even be pretty good. It’s competent, enjoyable at times, good graphics, they have the atmosphere of Bioshock nailed down and even improved the combat.
The problem, if this is a problem to you, is that it is literally Bioshock again. Hell, within the first ten minutes, you go to a vending machine, pick up a plasmid, pass out, and get talked to by a Little Sister before she goes off with this game’s Big Family Member. I wonder if this would all have more of an impact if it didn’t feel like you were retreading old ground, but how many people playing Bioshock 2 haven’t played the original?
The game has merit, though. As evidenced by this video, probably the coolest part of the first hour, the game knows how to do atmosphere just as well as the original Bioshock team did.
The question is, why don’t they exercise this different and equally valid talent more? Hopefully they will as the game continues.
Until then, Bioshock 2 feels like Aladdin 2: The Return of Jafar – fine, probably pretty good if you really love the first one, but ultimately doesn’t have that same oomph of the original.