Assassin’s Creed Bloodlines: THIS is a Knife!

November 13, 2009

Assassin’s Creed was not a good game.

It burned me in ways few games have.  I spent a lot of time thinking – and saying, loudly – that it was the first example of a real “next-gen” game.  Something that uses all that extra power for something beyond graphical fidelity.  And it kind of did!  It just sucked.

This is why I was incredibly surprised to try Assassin’s Creed Bloodlines for the PSP, expecting it to be a terrible version of the game I already didn’t like, but it turns out the terrible ideas that made up Assassin’s Creed works fine on the PSP.

The graphics are really mindblowing.  Outside of Square-Enix, I have not seen anyone get this kind of quality graphics out of the PSP.  Even Little Big Planet Portable (see yesterday’s post about it) doesn’t come as close to matching its console brother.

The things that drove me crazy about Assassin’s Creed – the mission structure, the simple combat, the unused and unnecessary space – work fine in a handheld structure.  City sections are broken up in sections, making finding mission objectives easy.  Combat is simple, which is good because you don’t want to spend a long time fighting, and the mission structure lends itself perfectly to simply putting the PSP in sleep mode when you get bored of it.

It’s not amazing, but they managed to make Assassin’s Creed work.  Maybe I’ll be delightfully surprised by Assassin’s Creed 2, as well?  Or it could turn out to be the disappointment the first one was and more?

We’ll see come next year.

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